A 2D top-down multiplayer maze game where Rock hunts Scissors, Scissors hunts Paper, and Paper hunts Rock. You're assigned a type and must hunt your prey while avoiding your predator. Transforming portals change your type randomly.
Collect items for power-ups and score. Multiple modes: timed rounds, last man standing, and team battles. The RPS mechanic creates a constantly shifting food chain — you're never fully safe, never fully powerless.
💡 Unbuilt concept. Interested? Get in touch.